![ghost tower of inverness chess ghost tower of inverness chess](https://media.wired.com/photos/5933291ad80dd005b42b140e/16:9/w_660,c_limit/tweetapp-660x4401.jpg)
They chose the SW tower and forced the door open. Inside was the ruins of a central tower, and four corner towers with metal doors. They soon spotted a hole, though, and climbed in. They then decided to walk around the castle, to see if there was an easier way in - clearly no one had paid close attention to the description. They investigated the portcullis and found they'd have to force it open - so they checked it carefully for liquids, poisons, and traps. There were 50' walls pierced by big holes, four 150' towers that pushed up past the clouds, and a rusted portcullis blocking the main gate. Lembu's player then read out the module background out loud.Īt this point, they headed to the castle.
GHOST TOWER OF INVERNESS CHESS PLUS
The group spent the better part of an hour equipping themselves with magical and mundane gear with a pool of 25,000 gp and access to the Ducal armoury - with stuff ranging from a Two Handed Sword +1, Flame Tongue and six Potions of Extra-Healing - all listed above - plus a songbird for Zenither ("they're 4 cp!") The Duchy didn't have any war dogs for them to buy, however. The group was given a magic item called the Amulet of Recall which will bring all who link arms with the user back to the Duchy and the mysterious Seer. All loot was theirs to keep, minus to usual 20% fee to the Duchy! Success means freedom (and early release of Li Hon from service), failure means they go right back in the clink. Li Hon is a loaner to the Duchy from her monastery in lieu of taxes. The conceit of this module is that all but Li Hon are convicted criminals in the Duchy of Urnst, tasked by the Duke and his advisor the Seer with a very risky mission to retrieve the mysterious Soul Gem from the Ghost Tower. We started out with the Player's Background - it was read out loud by Li Hon's player. Small, Potion of Extra Healing)ĭicinque, Human Thief 7 ( Leather +1, Potion of Invisibility, Potion of Extra Healing) Zinethar the Wise, Human Cleric 9 ( Footman's Mace +1, Splint Mail +1, Potion of Extra Healing) Hodar, Human Magic-User 10 (Scroll of Rope Trick, Potion of Extra-Healing) Lembu, Human Fighter 7 ( Two-Handed Sword +1, Flame Tongue, Plate Mail +1, Potion of Speed, 2 x Potion of Extra Healing) Even the ones that own it didn't really know the contents of it. I chose it because of its length, and because it's one that I never played or ran, nor had any of my AD&D vets. Today's adventure was C2 Ghost Tower of Inverness, run with the tournament sections only (with one exception). Today we played again with five players, three of whom played in White Plume Mountain. We last played AD&D running White Plume Mountain back in April of 2017. Īfter a long break, we finally got back to AD&D. So a Champion, a Necromancer, a High Priest, a Superior Master, and a Sharper walk into a Ghost Tower.